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Carmageddon reincarnation ped repuslar causes game to crash
Carmageddon reincarnation ped repuslar causes game to crash













carmageddon reincarnation ped repuslar causes game to crash

When editing pedestrians, It's recommend you freeze the timer, neutralize opponents (Opponent Mode: SHIFT-8), and make the pedestrians invulnerable.

Carmageddon reincarnation ped repuslar causes game to crash update#

Be sure to update the “Number of pedestrians”. (You might also find PEDINFO.TXT, but I'm not quite sure what creates it or what it's for it's always been an empty file.) This information can be pasted directly into a (decrypted) race file (look in the DATA\RACES directory) search for “START OF PEDESTRIAN STUFF” to find the pedestrian section. This file will contain all the pedestrian information from the level you were just editing. When you're done, quit the game and look in the DATA directory for PEDPATHS.TXT. See DATA\PEDESTRN.TXT for the pedestrian reference numbers. If you find yourself needing to change a normal point into an Auto-Y point, add 1000.4 to the Y-coordinate (or subtract 1000.4 if you want a normal point).ĬTRL, SHIFT, and ALT can be combined when selecting a pedestrian index (just do the math). Only paths immediately between Auto-Y points function as Auto-Y paths. Auto-Y points allow a pedestrian to deviate vertically from its path, so that it can walk properly over hills and dips, or plummet to its death. The difference between Auto-Y and regular points: A pedestrian must travel the direct path between regular points, even if it means defying gravity or walking through walls. (Power-ups are also pedestrians, but since they don't move, they require only one point.) When you're done, select a new pedestrian number.

carmageddon reincarnation ped repuslar causes game to crash

(You'll notice the total pedestrian count go up.) Drive around and drop some points to define the pedestrian's movement path. To add pedestrians to the map, first select a pedestrian index number.

  • SHIFT-#: # + 100 = index of powerup to spawnįirst of all, show the pedestrian paths (F5) to discourage the game from crashing while editing pedestrians.
  • CTRL-#: # + 20 = index of pedestrian to spawn.
  • ALT-#: # + 10 = index of pedestrian to spawn.
  • 0 thru 9: # = index of pedestrian to spawn.
  • CTRL-F10: Drop Auto-Y point (light blue lines).
  • SHIFT-F10: Drag nearest Ped point to current position (crashes the game if used while line-drawing).
  • carmageddon reincarnation ped repuslar causes game to crash

    F12: Scrub Pedestrian (cancel new selection).F11: Drop Initial Pedestrian Path Point.

    carmageddon reincarnation ped repuslar causes game to crash

  • F10: Drop Pedestrian Path Point (red lines).
  • F4 / SHIFT-F4: Cycle through edit modes.
  • Volumes appear as red and yellow enclosures. Rotation/scale controls are the same as in Accessory Edit Mode. They are predefined in DATA\SPECVOL.TXT, and in-game editing creates DATA\SPECSAVE.TXT. Special volume types are cubic regions were sound playback car physics are altered.
  • SHIFT: Combine to reverse rotataion/movement/compressionĬan also be combined with SHIFT, ALT, CTRL Special (Effects) Volumes.
  • ALT-F6 / -F7 / -F10 / -F11 / -F12: Compress/move/rotate by smaller increments.
  • This is the mode to change or reposition them.
  • SHIFT-CTRL-0: 20,000-Credit Bollocks BonusĮach race file has a specifically defined list of accessories (under “Non CarObjects”) that can appear in that levels, such as crash barriers, lamp posts etc.
  • KEYPAD9 and KEYPAD6 change the car's pitch. KEYPAD5 places you on the ground (still flying).
  • CTRL-KEYPAD1: Fly Mode Toggle (Carma2 only, IWISHICOULDFLYRIGHTUPTOTHESKY as alternative) - Use normal movement keys.
  • SHIFT-F10: Increment Checkpoint counter.
  • F12: Cycle through external views of all cars.
  • The shortcut keys for powerups are listed on the Power Ups in Carmageddon, as the third option.















    Carmageddon reincarnation ped repuslar causes game to crash