When editing pedestrians, It's recommend you freeze the timer, neutralize opponents (Opponent Mode: SHIFT-8), and make the pedestrians invulnerable.
Carmageddon reincarnation ped repuslar causes game to crash update#
Be sure to update the “Number of pedestrians”. (You might also find PEDINFO.TXT, but I'm not quite sure what creates it or what it's for it's always been an empty file.) This information can be pasted directly into a (decrypted) race file (look in the DATA\RACES directory) search for “START OF PEDESTRIAN STUFF” to find the pedestrian section. This file will contain all the pedestrian information from the level you were just editing. When you're done, quit the game and look in the DATA directory for PEDPATHS.TXT. See DATA\PEDESTRN.TXT for the pedestrian reference numbers. If you find yourself needing to change a normal point into an Auto-Y point, add 1000.4 to the Y-coordinate (or subtract 1000.4 if you want a normal point).ĬTRL, SHIFT, and ALT can be combined when selecting a pedestrian index (just do the math). Only paths immediately between Auto-Y points function as Auto-Y paths. Auto-Y points allow a pedestrian to deviate vertically from its path, so that it can walk properly over hills and dips, or plummet to its death. The difference between Auto-Y and regular points: A pedestrian must travel the direct path between regular points, even if it means defying gravity or walking through walls. (Power-ups are also pedestrians, but since they don't move, they require only one point.) When you're done, select a new pedestrian number.
(You'll notice the total pedestrian count go up.) Drive around and drop some points to define the pedestrian's movement path. To add pedestrians to the map, first select a pedestrian index number.
F12: Scrub Pedestrian (cancel new selection).F11: Drop Initial Pedestrian Path Point.